{"id":3296,"date":"2016-06-13T13:40:42","date_gmt":"2016-06-13T13:40:42","guid":{"rendered":"https:\/\/wirelessdealermagazine.com\/?p=3296"},"modified":"2023-02-09T01:37:53","modified_gmt":"2023-02-09T01:37:53","slug":"virtual-and-augmented-reality-repair","status":"publish","type":"post","link":"https:\/\/wirelessdealermagazine.com\/virtual-and-augmented-reality-repair\/","title":{"rendered":"Virtual and Augmented Reality Repair"},"content":{"rendered":"\n
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VR and AR will be a $150-billion-dollar industry. The main reason these two related technologies are seeing a resurgence is because the trends mentioned earlier (faster web speeds and cheaper electronics components) are finally making them financially viable to manufacture for the masses.<\/p>\n\n\n\n
Capitalizing on this market, powerhouse companies like Facebook, Sony, and Google are planning to release affordable VR headsets (Oculus Rift, Project Morpheus, and HTC Vive respectively).<\/p>\n\n\n\n
These devices will represent an entirely new medium and bring realistic and user-friendly virtual worlds to the mass market. Likewise, new models of AR glasses (think next-generation Google Glass or AR contact lenses) will also enter the mainstream, but not until the early to mid -2020s, since they still have some technological hurdles to overcome.<\/p>\n\n\n