As many readers might imagine, the video game industry is massive. In fact, the global gaming market is set to hit $93 billion. Additionally, this…
Yearly Archives: 2016
Often described as Segways without handles, or as a self-balancing scooter, hover- boards have become one of the hottest consumer gadgets since their introduction in…
Digital cameras similar to television sets, digital cameras (not including cameras in phones and tablets) also present an interesting repair niche. The market for digital…
VR and AR will be a $150-billion-dollar industry. The main reason these two related technologies are seeing a resurgence is because the trends mentioned earlier…
Over the last few years, growth in the global television set market has slowed, largely due to an over saturation of modern flat panel displays…
The humble Bluetooth speaker market will be valued in excess of $7 billion worldwide. Similar to the wearables discussed above, the growth of Bluetooth speakers…
It is projected that hearable technology will become a $5 billion dollar industry. This market growth also means that hearables will represent an attractive repair…
Wearables and Hearables are currently experiencing tepid growth due technological limitations – limited battery life and dependence on a physical (wires) or Bluetooth connection with…
Repair new device types to grow profits There is one last growth tactic that is the most important: updating repair skills to repair new device…
The vehicle industry recognizes that some consumers cannot afford or are not qualified to outright buy a vehicle. Instead of losing the customer, sales people…